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York Naylor Schueller

1317 N. San Fernando Blvd. #502
Burbank, CA 91504-4236
tel: email for number
email:info@greenline.com
url: http://www.greenline.com


WORK EXPERIENCE

Character Technical Director: Look Effects Inc.- Character Visual Effects. Hollywood, CA. 5/10- 8/10. Character rigging. Created muscle, bone and sliding skin solution for plate-on-geometry projection shot work. Pipeline tools for shot finaling and camera matchmove. Project: Black Swan.

Character Technical Director: Hydraulx -Visual Effects. Santa Monica, CA. 9/08- 3/10. Rigging Lead, character rigging, tools and pipeline development. Projects: Fast And Furious, Xmen Origins: Wolverine, 2012, Avatar, Gulliver's Travels, Book of Eli, Knight and Day.

Character Technical Director: Walt Disney Animation Studios -Feature Animation Group. Burbank, CA. 11/07- 9/08. Character rigging, shot work. Projects: Bolt. Facial rigging lead on short film Antique Shop.

Character Technical Director: SONY Pictures Imageworks -Digital Character Group. Culver City, CA. 4/05- 10/07. Character rigging, facial rigging in Maya. Character building pipeline tools. Projects: The Chronicles of Narnia- The Lion, The Witch and the Wardrobe, Beowulf, I Am Legend.

Character Technical Director: DreamWorks Animation -Feature Animation Group. Glendale, CA. 8/04- 3/05. Character rigging in proprietary rigging environment for Over The Hedge.

Animation Technical Director : PDI/DreamWorks -Feature Animation Group. Glendale, CA. 12/02- 8/04. Provide character animation, technical animation, scene and scripting support for feature animation group of 28 animators using proprietary animation environment. Projects included Shrek2 and Madagascar feature films. Coordinate with sister studio to maintain co-location production trees.

Animation Technical Director : DreamWorks SKG -Feature Animation Group. Glendale, CA. 11/01- 12/02. Skeleton. skin and weight Luca character in winter costume for Sinbad: Legend of the Seven Seas 2D/3D animated feature. Finalise shader assignments for all biped characters in picture using toonshading. Various rig and skinning fixes for all characters. Provide technical animation, scene and scripting support for feature animation group of 16 animators using Maya. Coordinate with technology group to beta test new software builds of proprietary asset management and version control software.

Freelance Production: Greenline Studio. Ventura,CA. 1/94- PRESENT. Animation, web page design, layout implementation and programming. Performed all aspects of digital production for clients. Clients include:
FILM AND VIDEO-
First Flight. Burbank, CA. Character TD on short animated film.
Stardust Pictures- Ellen Perry. Silicon Valley, CA. Silt animation, digital image processing for independant film Great Wall Across the Yangtze, produced and directed by Ellen Perry. Premiered 10/3/00 on PBS nationwide. Won Best Environmental Documentary at the Berkeley Film Festival 11/2000. "Aided by stunning visuals, WALL achieves such an intensity, it makes silt interesting."-TV Guide.
Magpie Pictures. San Jose, CA. Opening titles for Hope, directed by Pete Anderson. Screened 2/26/99 at Ninth Annual Cinequest Festival, San Jose, CA.
Warner Brothers'/Telepictures. Glendale, CA. Animated sequence in "Bomb Squad" segment for How'd They Do That? on The Learning Channel. Aired January '98.
INTERNET AND PRINT-
van Bronkhorst Group. Santa Clara, CA. 3D Illustration for Appled Materials campaign.
Professor Jeffrey Fadiman Ph.D. San Jose, CA. Internet web site.
Thomas Puckett Advertising. Las Vegas, NV. Point-of-purchase site.
Agility Communications. Santa Barbara, CA. Animation of tuneable laser technology for website.
Communication Machinery Corporation. Santa Barbara, CA. Interactive 3D demo for VC pitch.
LIVE PERFORMANCE-
George Coates Performance Works. San Francisco, CA. Animation compositing and editing for Wittgenstein on Mars production.

R&D QA-Animation : Alias|wavefront, Inc. Santa Barbara, CA. 3/00-6/01. Testing of non-linear animation editor within the Maya Unlimited application suite. Testing of character animation tools. In-house character animation production. Define test parameters and assist product definition based on customer and test feedback. Bug tracking and interfacing with customer beta sites. White box testing

SW Test Engineer Team Lead: Silicon Graphics, Inc.. Mountain View, CA. 4/97- 3/00. Third party application testing in conjunction with IRIX system software releases. Resource allocation, test scheduling among different test groups for hardware upgrade testing. Write test plans. Risk assessment for test coverage. Applications include Alias|wavefront, Softimage and Premiere.

SQA Engineering Test Team Lead: Apple Computer Inc. Cupertino, CA. 9/95- 4/97. Integration quality testing of 3D rendering/animation software and hardware with OS builds in development. Application testing included Electricmage, form-Z, Premiere and After Effects. Compatibility testing of QuickTime/digital video editing systems with Apple products. Duties included project status tracking, risk assessment, test matrix planning and coverage.

Technical Specialist: ESCAtech media inc. Half Moon Bay, CA. 9/94- 9/95. Responsible for technical integration of hardware I/O into multimedia presentations for point-of-purchase displays. Handle customer support for PC CD-ROM interactive product demos. Duties also included recording engineering, graphics editing and format conversion, proprietary script product testing, and HTML programming and page layout.

German Localization Product Tester: Apple Computer Inc. Cupertino, CA. 9/94 - 11/94. Performed functionality evaluation and language translation for German Reseller CD-ROM Project.

Audio Engineering and Multimedia Production: San Jose State University. San Jose, CA. 4/91-12/94. Submitted computer music composition for International Computer Music Conference, Tokyo '93. Installation of sound reinforcement system for San Jose Civic Light Opera's productions of Mame, Little Shop of Horrors, Phantom, Assassins, Grand Hotel. Audio sync for student films and multimedia productions. Engineer for multitrack jazz dance accompaniment. Monitor with Recording for the Blind. 3D illustration for various projects.

Recording Engineering Assistant: Poolside Studios. San Francisco, CA. 12/90-3/91. Recording and editing of radio commercials, corporate presentations, ambiance, and film projects by local independents.

Journeyman Electrician: Coca-Cola Bottling Company. San Leandro, CA. Summer 1987. Integrate safety interlocks and conveyor controls into programmable logic controlled conveyor system. Various electrical installation and repair.

Electronic Technician: Raman Aeronautics/NASA Ames Res.Ctr. Moffett Field, CA. 4/83-4/86. Troubleshoot and install electronic equipment used in wind tunnel data acquisition. Circuit design. Cable building, design and repair.

Technician: United States Geological Survey. Menlo Park, CA. 80-81. Monitor earthquake data from geological transducer stations along West Coast.


EDUCATION

Gnomon School of Visual Effects. Hollywood, CA. Kinematics and MASSIVE curriculum.

Academy of Art College. San Francisco, CA. Illustration and animation curriculum.

San Jose State University. College of Engineering, Department of Technology. San Jose, CA. Bachelor of Science, Industrial Technology with an Electronics & Computer Technology concentration. Minors in International Business and Electro-Acoustic Music. Fluent in German.

Foothill Community College. Los Altos Hills, CA. Associate of Science, Electronics Technology.


ADDITIONAL TRAINING

Alias|wavefront Authorized Training. Redwood City, CA November 1998- MEL for Artists (Instructor: Jon Patton).

Alias|wavefront Authorized Training. Redwood City, CA June 1998- Character Animation in Maya (Instructor: Tim Coleman).

Silicon Graphics, Inc. Mountain View, CA Jan-Apr 1998- Shell scripting in UNIX environment (Instructor:Will Ramey), Modeling and Animating in Maya (Instructor:Andres Vitale).

Silicon Studio. Santa Monica, CA March 1998- Writing Shaders for Renderman (Instructor: Liza Keith)

New Animation Technology Conference. Pasadena, CA February 1998- Among others, attended seminars covering: Color Theory (Instructor:Ian McCraig-Walt Disney Feature Animation), Character Development (Instructor:Alex Williams-Warner Brothers Feature Animation), Facial Cluster Animation in Softimage (Instructor:Andy Jones-Digital Domain), After Effects Compositing (Instructor:Trish Meyer), Texture Mapping (Instructor:Andrew Hardaway-ILM).


HARDWARE AND SOFTWARE EXPERIENCE

Hardware: SGIs, Sequent Symmetry, PC's, MACs, RTA's, O-scopes, Nagras, delays, compressors, gates, various samplers and synthesizers. Consoles: Euphonix, Ramsa, Tangent, Mackie, ProMix.
Software: Alias|Wavefront Composer, MAYA, Pandemonium, nTITLE, SoftImage, AfterEffects, Electric Image, form-Z, Director, Photoshop, KPT, KPT Bryce, Poser, Infini-D, Premiere, Strata Studio Pro, Ray Dream, DeBabelizer, Quest 5.0, SampleCell, Sound Designer, Performer, CSound.
Languages and Operating Systems: IRIX, UNIX, Win, DOS, Mac, Lingo, HTML, C++(some), MAX, PLC, Assembly.


ACHIEVEMENTS

Private Fixed Wing Pilot.
Rotary Wing Pilot in training.
Installed first transonic Adaptive Wall Test Section in 2x2 foot Transonic Wind Tunnel. Ran initial diagnostic and brought to running status.
Received group achievement award for work on 11x11 foot Transonic Wind Tunnel Variable Camber Inlet Guide Vane Project.
Attained a national ranking of 98th percentile in the National Merit German Scholarship Test.
Concert recordist for International Computer Music Conference 1993.


PROFESSIONAL ORGANIZATIONS

AOPA - Aircraft Owners and Pilots Association.
ASIFA-Hollywood

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